This is the Denjuu that the current Denjuu will evolve into if Item 1 is The same item list for above also appliesĬc = Denjuu 1 it mod/experimentally evolves into
#Telefang power emulator mod
However, the value FF is used if a Denjuuīb = Item 2 used to mod evolve/experimentally evolveĭoesn't evolve these two ways. No other value (either from 3A-3F, or 43 or above) will cause a Denjuu toĮvolve either of these two ways. IfĪ value from 40-42 is used, the evolution will be a experimental evolution. If a value from 00-39 is used, the evolution will be a mod evolution. 0AA0B1-0AA368 (02B8) = Mod & Experimental Evolutionįormat of data is 4 bytes for each Denjuu and is as follows:Īa = Item 1 used to mod evolve/experimentally evolve.If any of these values are high enough to cause the stat value to go past 255, it will be reduced mod 256, so be careful not to use too high values. If this formula causes a stat to be a decimal, it will be rounded down, unless the Denjuu is at Level 2, in which case it will round up. Stat = Base Stat + (Current Level - 1) * Stat Growth / 2 The higher the value, the more stat points a Denjuu will gain every level. Each Denjuu takes up 6 bytes, one for each stat: HP, Speed, Attack, Defense, Denma Attack, and Denma Defense in that order. This determines how much a stat is gained in two levels. Value is whatever level the Denjuu is supposed to learn the fourth move) Pp = Level of learning 4th move (If it learns it from the start, this value isĠ0 if it never learns a 4rd move, this value is 64 otherwise, this Value is whatever level the Denjuu is supposed to learn the third move) Oo = Level of learning 3rd move (If it learns it from the start, this value isĠ0 if it never learns a 3rd move, this value is 64 otherwise, this If it evolves any other way, or not at all, this is 00) Mm = Denjuu it evolves into (if Natural Evolution, this goes by Denjuu number, Ll = Level of evolution (Natural Evolution only otherwise this is 00, even if Will take numerous turns to charge up, and runs off the user's DenmaĪttack stat and the opponent's Denma Defense stat) Jj = Move 4 (A move in this slot will always be a Denma Attack, meaning it 1D4B48-1D5627 (0AE0) = Denjuu Stats, Movesets, Evolutions, and Typesįormat of data is 16 (10h) bytes for each Denjuu and is as follows:Īa bb cc dd ee ff gg hh ii jj kk ll mm nn oo ppĪ base stat is the stat that a Denjuu would have at Level 1, without any.( Each personality has an 8-character limit.) Using all sixteen characters has a text wrapping issue, however.) ( Each phrase has a 16 (10h)-character limit, and goes in the order of each Denjuu. 0ABF30-0ABFFB (000CC) = Map Location Names (Bootleg).0AAADF-0AAC7D (0019F) = Cave/Dungeon Names.0AAA75-0AAADE (00070) = Cave/Dungeon Pointer Table.0AAA75-0AAAFE (0008A) = Map Location Names.041783-042979 (011F7) = Unused Picture Book Entries (Bootleg only this is empty space in Japanese version).03A2DD-03A30A (0002E) = Credits Text Pointer Table.